A few weeks ago I got myself a copy of the new Chaos codex and began doing the math to realize my dreams of domination. Here was a list of options that could match my High Elf Sword Masters for sheer attack power and do better at taking a hit. Since the new High Elf codex came out last November the children of Ulthuan have been called unfair and unbalanced on a number of occasions, more often than not I have a hard time hearing these comments as they are vocalized by army commanders on the run.
A very short game yesterday provided me with an adequate reminder that Chaos Armor is nice, but Speed of Asuryan is better!
I had hoped the hoof-falls of my Chaos Knights would send the legendary defenders of Hoeth running... no such luck. And while you could feel the weight of the Knights bearing down on the Elves, the grace of the Asur had dealt me six wounds before I could bring my ensorcelled weapons down on them. The dice were cold, and at 3+ I only managed to pass 3 armor saves.
My return wasn't much better, cleaving one elf in half. When all was said and done I had lost the combat by four and the Harbingers of Chaos had tucked tail and run... never to return.
Regardless of how tough the unit of shock cavalry coming across the table is, the Sword Masters of Hoeth remain a force to be reckoned with... preferrably from a distance.
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